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What Inner Sphere Wars is All About


Inner Sphere Wars developer chat (26/04/2003) by MaSaKaRi


Battletech Mod Productions talked with Primus Vermatrix, leader of Inner Sphere Wars, about the development of this interesting project.

BMP: Thanks for taking the time for this interview, Primus Vermatrix. To start, can you tell us who you are and what exactly do you do at ISW?

Primus Vermatrix: I am the person that started it all. My position is President and CEO of ISW's parent corporation, InnerSphere Design Studios or ISDS. At present I am writing the requirements documents for the Planet Capture Aspect of ISW.  My continuing role in ISW will be to write the various aspects and phases of the game. I am also the Primus or Lead COMSTAR within the ISW Community, this is the capacity that most players know me by.

BMP: You mentioned Inner Sphere Design Studios. Who or what is it?

Primus Vermatrix: ISDS is the parent corporation we have set up in order to provide legal and professional precedence for the game. It also allows us to relate with other corporations and businesses that we will have to work with in the future.

BMP: Does that mean that ISW is a commercial enterprise?

Primus Vermatrix: No, ISW was never intended to be that. However it is a wise step to make sure that you are covered legally when creating something of this magnitude. Since we are planning on this game becoming very large in as far as player-base goes it makes sense to have a structure in the background that can take care of business related aspects of it. ISDS was created to Support ISW. Not the other way around.

BMP: Can you tell us what is that structure? Are you fearing Microsoft (holders of rights for Battletech electronic products) will come after you?

Primus Vermatrix: The corporate structure is setup more to organize our team members that work on the game. But we will appoint the appropriate Directors and officers if/when it is necessary.
We have Full permission from Microsoft to Use Mech Warrior 4 for ISW. But in the un-likely event that there was legal action taken against the creators of ISW, a corporate presence completely changes the legal playing field in that regard and provides a good measure of protection for the people involved.

BMP: Full permission from Microsoft? Aren't they the ones that don't support modding?

Primus Vermatrix: ISW is not a mod. We use MW4 for the combat resolution, but we are creating our own GUI and interface for ISW itself. We are using only our own unique code and designs for the program itself. We require the players to own a legal copy of MW4 to play ISW. Although after a certain level of Chain of Command is achieved, it is not necessary to have MW4 anymore.

BMP: So, that brings us to the million dollar question - what is Inner Sphere Wars?

Primus Vermatrix: ISW is a self contained Multiplayer Strategic Battle Tech based game integrating Planet Capture, Gladiatorial dueling, Mercenaries, Role Playing, Full Economy and Logistical support. It consists of a Client that will run on windows platforms as a stand alone program and is 0% web based. It will support up to 23,000 players spanned across the globe with real time interactions, communications and combat.

BMP: So, basically what Multiplayer Battletech 3025 was supposed to be?

Primus Vermatrix: That would be a good analogy, but I am taking Inner Sphere Wars (ISW) beyond the scope of what 3025 was planned to be, including full Chain of Command control and authority and other things that will make for a true Battle Tech experience.

BMP: You have mentioned the Chain of Command before, while also stating that at some point the combat engine (MW4) will not be needed. What does that mean? Can a player be, say, Archon of House Steiner, and command everything from menus?

Primus Vermatrix: Each Individual step on the Chain of Command will have certain authority levels that will directly impact the gameplay for those in that chain. Once you reach a certain level you may prefer to spend your time in a planning/strategic/role playing aspect over dropping in battles to actually fight with the "grunts". However the game is setup so you can fight if you want to, or sit back and guide the campaigns via menus and or direct communications. Once you are at a certain level, you will have a lot to do. I would not expect to see to many instances of House Leaders dropping routinely in combat, because that means they are probably not making time for all the duties that go with the office.

BMP: Lets talk about each of the different aspects of the project. You have already covered the Chain of Command. Tell us about Planet Capture.

Primus Vermatrix: Planet Capture is the portion of ISW that is where the actual House vs House and or merc unit battles will be derived from. Its based on a take over the map strategy. Each House will start with roughly the standard borders and will move out from there.
I cannot discuss the details as to how many planets will be playable, that is still being determined

BMP: Which Era's standard borders? 3025's? Also, what happens when a House conquers a planet? Is there a garrison?

Primus Vermatrix: 3025 Era more then likely, without the clan influence on periphery locations. It is up to the House to garrison the planet, although a basic level of defense will be automatically established by the occupation effort.

BMP: Does that mean that the Clans will not be featured in ISW?

Primus Vermatrix: Clans will not likely start in ISW, however keep in mind that we are still in very early stages of BETA and based on playerbase input that can be changed.
It is possible that the clan invasion would occur at a later time, once sufficient player base existed to support it. Again though, its to early to say definitively.

BMP: What happens to a planet if no garrison players are online when it's attacked?

Primus Vermatrix: Each attack will give the attackers a certain control of that particular "Sector" of that planet. Once the center "Sector" is reached the attackers would face the base defenses, which can be set up in varying levels of strength based on the commander of the planet. Also ISW supports Player Proxy, which should minimize this problem.

BMP: Ah, so that means a battle for a planet can last for awhile. How does this sector system work?

Primus Vermatrix: Each Planet has a certain number of sectors, based on its classification. For example, if a planet had 5 sectors, the attackers would have to fight there way through the outer 4 sectors before being able to attack the HQ or Capitol sector to take total control of the planet. Each Sector is worth a fixed percentage of that planets resource production ability, but only the owner of the center sector can use any of the RP.
This supports multiple Houses/Units occupying a planet and provides an accurate way to track planet occupation and status. More details on this will become obvious to the players during BETA and into public release.

BMP: That brings us to another subject - Economics and Logistics. How will those work?

Primus Vermatrix: ISW has a floating economy with paydays for individual players, Houses and Merc Units. Gambling is already supported in the current BETA as players can bet for and against other players in duels, including themselves. Terra will control the IS Tax Rate via COMSTAR.
Logistics will include Jumpship/Dropship Supply Line integration concerning Resource Points and / or C-Bills cost for operation as well as full abilities to supply units, build mechs, build ships, provide for increased defense on planets, etc.

BMP: You mentioned Gambling. Is that part of the Gladiatorial Dueling system?

Primus Vermatrix: Yes, it is already functional and fairly bug free. It seems to work very well. This system will be improved throughout BETA.
So for those that just want to fight, they can strive to be a Champion on ISW. Which was sort of the only real thing to do on MPBT Solaris.

BMP: I guess all this is a part of the Roleplay aspect of ISW, right?

Primus Vermatrix: Can you be more specific?

BMP: Okay. All the happenings in the game affect your character, be it climbing in the Gladiatorial ranks, or getting promoted in the regular military. Is this the Roleplay system you mentioned?

Primus Vermatrix: Yes, good analogy. Although the Role Playing aspect is all done internally, there is no "rolling of the dice" or "I am the dungeon master" in ISW. Everything you achieve, everything you earn, is from your demonstrated skill in combat, tactics or planning. There are also personal stats that will be tracked including Infamy, Nobility, Charisma, Piloting Skill and other things that will affect how others perceive you as a warrior.

BMP: Those traits remind me of something - how will Mercenaries be included in the game? Will there be a Mercenary Review and Bonding Commission?

Primus Vermatrix: Yes, there will be something similar to that. Mercs will be part of the Game before Public release. Mercs are very important to me concerning ISW. They add that special flavor that the mech warrior universe needs.
I prefer not to go into details on mercs at this time, as there may be some changes as we move forward, but safe to say that mercs will be different then houses, and will for sure have stealth jump ships.

BMP: Just a simple question - will they be regular units from the Battletech universe, or can i just start my "MaSa's Bandits" Mercenary unit in ISW?

Primus Vermatrix: Eventually that will be able to occur, with sufficient player base. However, the starting mercenary units will actually be the considered "Core" merc units as indicated by the Houses. Also there are safeguards built into ISW to control the number of mercs in the game, as House Integrity is my top priority.

BMP: Since you have mentioned Naval assets more than once, including "stealth" Jumpships, will space battles be featured in ISW?

Primus Vermatrix: At this time there are no plans of having space combat, this subtracts from the Battle Tech theme in my view and could make the game over complicated. Manipulation of Starships will be limited to construction, assignments and navigation. Dropships can be destroyed in ISW. However as with most aspects of ISW the opinion of the community is very important to me and Space Naval combat could be introduced at a later time with sufficient interest. Perhaps as a patch or a separate game all together concentrating on this aspect alone.

BMP: The combat engine is currently MechWarrior 4. Will that change further down the line?

Primus Vermatrix: The combat engine can be changed at a later time. This depends on what is available and the legal side of it. We already have the basic groundwork laid for development of our own internal engine. However we are concentrating on getting a working version of ISW out with what we have available now. Public release will be with MW4. However as we move forward we may explore other options with Microsoft assistance if possible.

BMP: Is integration with other projects considered? For example, the Battletech Space Wars project, or the Battletech Unlimited project?

Primus Vermatrix: Not at this time. It has not been discussed.

BMP: Lets talk Hardware. What supports ISW?

Primus Vermatrix: ISW is currently supported by 3 separate servers in a Data Center with Multi-Homing on an OC-48 Connection. The primary server is a Quad XEON P-4 at 2.2 GHZ with 1 MB of PC-800 RDRAM. The Secondary server is a 2.4 Ghz Athlon MP with Redundant Hard Drives in Raid Configuration. The 3rd Server is for Communications and runs a lesser processor and memory.
All of this hardware was built by me and is used ONLY for ISW and ISDS functions. Most of the hardware was paid for in whole or in part by the Community itself, through donations made to ISDS.

BMP: Any ideas on the ideal specs for playing ISW?

Primus Vermatrix: The minimum specs would be the minimum system requirements for MW4, as that is part of ISW. However the ISW client itself would require much less. Only a windows OS that .net technology supports and a 56 K modem. Ideal would be a system that can play MW4 with no choppiness and a fast internet connection.
We are keeping the requirements simple, so everyone can play, with no or little lag or graphics problems. Screenshots are available at http://www.iswars.com
We are currently working hard to release the current version, which is much smoother in form and function.

BMP: Any release date set?

Primus Vermatrix: We are looking at the next phase in a few weeks, which is full Team Based Dueling support and also our new Interface as stated above. After that we start development on Planet Capture and all that entails. A good projection for Public release might be the end of summer or early fall. But this is not firm. Gameplay will remain free until Public release.

BMP: In closing, anything more you'd like to say?

Primus Vermatrix: Just that I am happy to have the opportunity and honor to bring ISW to the community. It has been to long that the community has been told something like this was coming. I am pleased to be the one to bring it to them. Our websites are at:

Corporate (ISDS) - http://www.isds.us/
Inner Sphere Wars (ISW) - http://www.iswars.com/
ISW Discussion Forums - http://forums.iswars.com/

BMP: Thanks for your time, Primus Vermatrix, and good luck with ISW!

Primus Vermatrix: Thanks, I hope you will be there!
 

Current Game Status

OPEN BETA

ISW is on OPEN BETA right now because it is a good thing to allow people to play. However before you starting playing ISW you should understand that the game is in a stage of development and will be changing. Also you will be testing the features and abilities of the game as it develops, and not viewing it from a personal or player perspective as it relates to what House or Unit you are in. The object right now is to ensure the betterment of ISW, not yourself, your unit or even your House. You are here for ISW right now. Later when ISW is complete, ISW will be here for you. It is possible that people may be moved around during this phase of testing to balance out the houses whereas active players are concerned. It is also possible that Planetary Combat might be suspended from time to time to test specific things. You are welcome to join the BETA group and help us test, or you can wait until the game is finished or in the final stage of BETA.

To Join open beta, start here >>

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